Post by Lady Whimsy on Dec 4, 2008 19:51:48 GMT -5
((Now I know... Geographical Society... a bit of jump to magic... but since the elves started the discussion, I figured this was the best place to carry it on!))
The Magic of Kalidore
There is much magic in the universe, though it’s known by different names to different cultures, it is an underlying force that binds us all, and when harnessed, can grant the user exponential potential.
Magic effects each race a little differently, and within each race the ability to use it varies greatly. Unicorns are unique in the universe in that they are magic – they create and hold it within themselves, and bring magic into a place simply by their being there. They are true Celestial beings; they are potential personified. However, they are also virtually unable to use any of it themselves, except in passive ways (healing, purification, shielding). That is the purpose behind companions.
Humans, of all the races, hold an immense magical potential. Yet, they are virtually magically blind and seem unable to focus it. Without this magical susceptibility they are more stable then, say elves, but without the ability to harness it there's not much they can do on their own. Pairing with a unicorn does two-fold - it enables humans to tap into the magic and unlock their potential, as well as providing them with source; thus, an aptly trained unicorn and companion pair is one of the most formidable forces in the universe.
The types of magic a human companion is able to use can be categorized into for elementals – Air, Water, Earth, and Fire. It is possible that a human might be able to tap into more then one kind, but if he or she wants to achieve any proficiency, it’s best to focus on one. Each type of magic is suited to a certain kind of person, and has its own vulnerabilities and boons. While not every human is equal when it comes to magic-wielding ability, it seems the very best can are limited only by skill and their imagination!
Types of Magic
Air – Element of the Mind
Psoinic/ awareness - active
Air Magic can be quite impressive in the hands of a skilled user. They can also be invasive, thus must be used with diligence and care. A wielder of this kind of magic must first be strong in mind and body and competent in their own defenses, as some forms of practice can leave the mind vulnerable to others, if the use is not careful. A mind, after all, is such a terrible thing to loose...
- telepathy/communication
- mind-reading
- thought suggestion
- mind control
- scrying/far-sight
- astral projection
- dream manipulation
- visions (real-time)
- telekinesis
Example of this type of user: Liliani
Water – Element of the Heart
Sensory/ awareness - receptive
Water Magic is subtle power, but with big results. It is similar to Air Magic, but deals with things on a more innate level, although often the immediate results are not as clear. This powerful magic requires a calm soul and the ability to keep oneself grounded, for it can at times be overwhelming and draining. It is also important to maintain control, because it's easy to get swept away...
- empathy & detection of true feeling/motives
- heightened sensory sensitivities
- receptive to visions, messages
- clairvoyance/premonitions
- awareness of subtle energies/magic
- ability to see/feel auras
- lucid dreaming
- healing/restoring balance
Example of this type of user: Rhaine
Earth – Element of the Body
Physical/ Creative - stable
Earth Magic is an old magic. It’s a creative magic too, and a skilled user can have profound results – earth-shattering, even! At the same time it works with divine subtly, as softly as whispering to the flowers into bloom. Earth magic is the most stable of the elemental forms, but one should still remain proactive and keep healthy and balanced while in its practice.
- enhance/growth/decay of plant life
- weather, natural elements
- gravity, magnetism/polarity
- tectonics, atmosphere
- electricity, light
(more to come)
Fire – Element of the Soul
Catalyst/ Creative – unstable
Fire Magic is potent and fierce, but amazingly versatile and nimble. It is a creative force personified, and uses what around to full potential. In fact, it’s often been said that Fire Magic brings potential into being; indeed, a skilled user seems sometimes to know no bounds! However, something so fluid and enveloping can be very seductive, and users of this magic type must work to stay focused and retain control.
- produces things from other things (ie, fire/heat)
- metals/compounds/chemicals/alterations
- changing and manipulation of said elements
- inventing and revisiting
- near alchemy
- illusions/wizardry
- charisma/proficiency
(more to come)
Celestial – Elemental Magic
Divine Creativity, unbound
Celestial Magic is the breath of the gods; it is endless, creative, and unbound. It is the sum of all the earthly elements combined, drawing and swelling them to godly proportions. It is also the only magic able to create something from nothing, life from dust; it is a hugely expansive kind of power, and as the course of history has shown, is probably best left to the gods.
Note: Some users of each magic type can achieve talent of Celestial scale, but this is extremely rare in most races, with the exception of a few. That said, even races who boast users of this magical caliber, it is similarly uncommon that they would have the full range of celestial powers.
- creation of gates
- teleportation
- conjuring
- true alchemy
- shape shifting
- immortality
- gift of life
(more information to come)
Other Magical Notes:
The Gates
Known by many names to many cultures, the Gates – also called portals, star gates, world gates, heaven’s eye, thrown of the gods – are mystical, mysterious entities that are as old as the universe itself. Some say they were born when the universe itself was made, others say they were the work of the first gods. Some even believe the Gates to be entities unto themselves – living, breathing, and sentient – and in turn gave birth to the universe.
Despite all the stories surrounding them, a Gate itself is a simple enough thing: it is a fixed spot in the universe that transcends space and time. Creatures and objects can pass through these gates-portals and travel from one place to a next, or even another time. Gates are grounded in old magic, which is why on earth they tend to manifest around the base of old of trees, taping the magic through their roots
Gates are fickle creatures; now you see them, now you don’t. Some are always present – called Fixed Gates, and used by many races as a means of transport – but most tend to wander, fading in and out, they scuttle and shift. Some last only a breath, others linger; invoking a gate gives it stability, and it thus possible to return to the same gate point over the years (or even centuries) before it decides to completely shimmer away.
Gates are both naturally occurring and can be created/summoned; it is considered one of the most sacred of magics to summon a wandering gate, and a mark of divine right if the gate actually listens to you!
Gates like magic, and tend to occur more around places magically inclined. In is prime, Kalidore hosted many gates; currently, they are beginning to emerge again. And, with the blanketing spell now lifted, it’s a good bet that things will not remained so isolated on the misty isle…
Spells & Scrolls
While most magic used by an individual is classified by type, there are certain ways to get around magical limitations. One way is through the use of Spells.
A spell is word or phrase that evokes the core element of that word or object, and gives the user power over it. They are generally made out in the First Language (the language of the gods) but each race will have its own variations. The elves claim to have first honed the art and perfected it, and while elves are certainly very clever with their wealth of spells, there’s no real proof to substantiate their claim; they still like to boast, however.
It is also a little known fact that Unicorns have a store of spell-scrolls too; most are safely stored away by Muse in the Temple Library. Thus, while unicorns can’t actively use their magic, they can evoke spells – but it is such a lost and dying art that there’s very few unicorns around today who are both knowledgeable and capable of using them.
* * *
So... that's a start... obviously fleshing out of types need to be done, but it's nice to have everything all in one place And yes, I plan to have this all working seamlessly by the time RP2 begins... next week
Lady Whimsy ~
The Magic of Kalidore
There is much magic in the universe, though it’s known by different names to different cultures, it is an underlying force that binds us all, and when harnessed, can grant the user exponential potential.
Magic effects each race a little differently, and within each race the ability to use it varies greatly. Unicorns are unique in the universe in that they are magic – they create and hold it within themselves, and bring magic into a place simply by their being there. They are true Celestial beings; they are potential personified. However, they are also virtually unable to use any of it themselves, except in passive ways (healing, purification, shielding). That is the purpose behind companions.
Humans, of all the races, hold an immense magical potential. Yet, they are virtually magically blind and seem unable to focus it. Without this magical susceptibility they are more stable then, say elves, but without the ability to harness it there's not much they can do on their own. Pairing with a unicorn does two-fold - it enables humans to tap into the magic and unlock their potential, as well as providing them with source; thus, an aptly trained unicorn and companion pair is one of the most formidable forces in the universe.
The types of magic a human companion is able to use can be categorized into for elementals – Air, Water, Earth, and Fire. It is possible that a human might be able to tap into more then one kind, but if he or she wants to achieve any proficiency, it’s best to focus on one. Each type of magic is suited to a certain kind of person, and has its own vulnerabilities and boons. While not every human is equal when it comes to magic-wielding ability, it seems the very best can are limited only by skill and their imagination!
Types of Magic
Air – Element of the Mind
Psoinic/ awareness - active
Air Magic can be quite impressive in the hands of a skilled user. They can also be invasive, thus must be used with diligence and care. A wielder of this kind of magic must first be strong in mind and body and competent in their own defenses, as some forms of practice can leave the mind vulnerable to others, if the use is not careful. A mind, after all, is such a terrible thing to loose...
- telepathy/communication
- mind-reading
- thought suggestion
- mind control
- scrying/far-sight
- astral projection
- dream manipulation
- visions (real-time)
- telekinesis
Example of this type of user: Liliani
Water – Element of the Heart
Sensory/ awareness - receptive
Water Magic is subtle power, but with big results. It is similar to Air Magic, but deals with things on a more innate level, although often the immediate results are not as clear. This powerful magic requires a calm soul and the ability to keep oneself grounded, for it can at times be overwhelming and draining. It is also important to maintain control, because it's easy to get swept away...
- empathy & detection of true feeling/motives
- heightened sensory sensitivities
- receptive to visions, messages
- clairvoyance/premonitions
- awareness of subtle energies/magic
- ability to see/feel auras
- lucid dreaming
- healing/restoring balance
Example of this type of user: Rhaine
Earth – Element of the Body
Physical/ Creative - stable
Earth Magic is an old magic. It’s a creative magic too, and a skilled user can have profound results – earth-shattering, even! At the same time it works with divine subtly, as softly as whispering to the flowers into bloom. Earth magic is the most stable of the elemental forms, but one should still remain proactive and keep healthy and balanced while in its practice.
- enhance/growth/decay of plant life
- weather, natural elements
- gravity, magnetism/polarity
- tectonics, atmosphere
- electricity, light
(more to come)
Fire – Element of the Soul
Catalyst/ Creative – unstable
Fire Magic is potent and fierce, but amazingly versatile and nimble. It is a creative force personified, and uses what around to full potential. In fact, it’s often been said that Fire Magic brings potential into being; indeed, a skilled user seems sometimes to know no bounds! However, something so fluid and enveloping can be very seductive, and users of this magic type must work to stay focused and retain control.
- produces things from other things (ie, fire/heat)
- metals/compounds/chemicals/alterations
- changing and manipulation of said elements
- inventing and revisiting
- near alchemy
- illusions/wizardry
- charisma/proficiency
(more to come)
Celestial – Elemental Magic
Divine Creativity, unbound
Celestial Magic is the breath of the gods; it is endless, creative, and unbound. It is the sum of all the earthly elements combined, drawing and swelling them to godly proportions. It is also the only magic able to create something from nothing, life from dust; it is a hugely expansive kind of power, and as the course of history has shown, is probably best left to the gods.
Note: Some users of each magic type can achieve talent of Celestial scale, but this is extremely rare in most races, with the exception of a few. That said, even races who boast users of this magical caliber, it is similarly uncommon that they would have the full range of celestial powers.
- creation of gates
- teleportation
- conjuring
- true alchemy
- shape shifting
- immortality
- gift of life
(more information to come)
Other Magical Notes:
The Gates
Known by many names to many cultures, the Gates – also called portals, star gates, world gates, heaven’s eye, thrown of the gods – are mystical, mysterious entities that are as old as the universe itself. Some say they were born when the universe itself was made, others say they were the work of the first gods. Some even believe the Gates to be entities unto themselves – living, breathing, and sentient – and in turn gave birth to the universe.
Despite all the stories surrounding them, a Gate itself is a simple enough thing: it is a fixed spot in the universe that transcends space and time. Creatures and objects can pass through these gates-portals and travel from one place to a next, or even another time. Gates are grounded in old magic, which is why on earth they tend to manifest around the base of old of trees, taping the magic through their roots
Gates are fickle creatures; now you see them, now you don’t. Some are always present – called Fixed Gates, and used by many races as a means of transport – but most tend to wander, fading in and out, they scuttle and shift. Some last only a breath, others linger; invoking a gate gives it stability, and it thus possible to return to the same gate point over the years (or even centuries) before it decides to completely shimmer away.
Gates are both naturally occurring and can be created/summoned; it is considered one of the most sacred of magics to summon a wandering gate, and a mark of divine right if the gate actually listens to you!
Gates like magic, and tend to occur more around places magically inclined. In is prime, Kalidore hosted many gates; currently, they are beginning to emerge again. And, with the blanketing spell now lifted, it’s a good bet that things will not remained so isolated on the misty isle…
Spells & Scrolls
While most magic used by an individual is classified by type, there are certain ways to get around magical limitations. One way is through the use of Spells.
A spell is word or phrase that evokes the core element of that word or object, and gives the user power over it. They are generally made out in the First Language (the language of the gods) but each race will have its own variations. The elves claim to have first honed the art and perfected it, and while elves are certainly very clever with their wealth of spells, there’s no real proof to substantiate their claim; they still like to boast, however.
It is also a little known fact that Unicorns have a store of spell-scrolls too; most are safely stored away by Muse in the Temple Library. Thus, while unicorns can’t actively use their magic, they can evoke spells – but it is such a lost and dying art that there’s very few unicorns around today who are both knowledgeable and capable of using them.
* * *
So... that's a start... obviously fleshing out of types need to be done, but it's nice to have everything all in one place And yes, I plan to have this all working seamlessly by the time RP2 begins... next week
Lady Whimsy ~