|
Post by kaats711 on Jun 26, 2016 13:54:07 GMT -5
"Bring it on...!"
Some say it began at dinner the night before. Others say it began long before that. Either way it was not often that you wake up to find a great castle in the middle of the Kaledon (although, every so often, you might). But the fact that this one had sprung up over night and supposedly from nothing more than an enchanted bean (which, in retrospect, you were very glad you hadn't eaten for dinner) told you this was far from an ordinary type of impromptu-appearing-castle event. To cement this fact it was surround by a large moat, complete with a large moat monster, and a man in shiny clothes kept running up to the (closed) drawbridge shouting "On guard!" (The drawbridge did not respond.) There was something very peculiar about this, even by Kalidore standards. And you had a hunch, deep in the seat of your gullet, that by the end of the day you were going to know more about that castle then you could ever hope to want. Namely, where had this castle come from? Wasn't it standing just were the Lady Lilaini's house used to be? And perhaps most pointedly, wherever now was the Lady? A sound wafted down to your ears, a sound an inexperienced soul might have taken to be the cry of a damsel in distress. (Likely the only thing distressing was the effect those words were having on whomever they were being hurled at; the lady always did have a way with words.) But, distressed or otherwise, there was no mistaking it – they were coming from inside the shut castle…What is it: Our popular Dragonhunt game, expanded and with all sorts of snazzy new features - like buried treasure, spell potions, and a map! It's going to be EPIC one way or another, that's all we'll say.... XD Who can play: All and Anyone! But there's a catch - players must answer all questions & prompts within the game "in character". Any Kalidore RP characters will do, whether it's one you play in the Cannon RP or a new character you make up just for the game. Any Kalidorian character type and/or species is welcomed! When will it run: To provide the widest opportunity for participation, we aim to hold at least four Game Nights. While participation in all four is not necessary, it will help increase your chances of winning, and the story arch will be somewhat continuous too. The Games Nights will happen on the following nights and will last approximately 2 hours: Tues June 28th beginning at 6 PM EST Wed June 29th beginning at 6 PM EST Thurs June 30th beginning at 6 PM EST Fri July 1st beginning at 6 PM EST for the finale! Intrigued yet? Then come on out and help us solve the maze riddles, rescue the Lady Lilaini & break the spell!
|
|
|
Post by kaats711 on Jun 26, 2016 13:54:17 GMT -5
~Rules and Gameplay~
This works like a normal board game with a few fun twists. I'm going to try to address how all this works here, but the best way to figure out the game is by playing it! But please ask questions! The more things I can answer now the easier it will be to play later, but here's the breakdown of how this will go: - At the start of the Game Night I will ask everyone to post their arrival. There will be an open starting window at the beginning of the night. After the first window we will start at the same entrance, on the later nights we will begin at whatever location you have previously been located. If you missed the first call then you are still welcome to join later, but you must use a turn to join- so while everyone else is posting their move for the round you must post that you have arrived back at the castle. - Each turn will last about 15 minutes. During which each player will post -in character- where they are moving - You can move between 1-10 squares per turn. At the beginning of the new turn I will post how many moves each player can move in that turn (to be assigned by random ) - At the beginning of each new turn I will post everyone's results from the previous turn as well as how many moves you can move in the next turn. -You may move up, down, and to either side with your moves all within the same turn. No diagonally movement is allowed. -You must post at least a small sentence in character of how you are moving about the castle but please bold the square you intend to end up in. - There are spells, potions, curses, books, characters, and prizes in the castle! -Spells, potions, curses, and prizes will be enacted/given to the first person that lands on them and the results will be posted at the end of the turn.
-Books titles will be read by the first person to land on them and the title will be told to the group- BUT the contents of the book will be PMed to the reader to share at their discretion.
-Characters will have advices that may or may not be helpful. You may ask them one question per turn. While asking questions you will not move. Characters will not move and may be found again/ by multiple people for many questions.
-The goal of the game is to rescue the princess!
Please ask questions along the way
|
|
|
Post by kaats711 on Jun 26, 2016 13:54:22 GMT -5
|
|
|
Post by kaats711 on Jun 26, 2016 13:54:37 GMT -5
Woot!
To be revealed as you find them!
|
|
|
Post by kaats711 on Jun 26, 2016 13:54:41 GMT -5
5 Extra!
You may post!
|
|
|
Post by Asperi on Jun 28, 2016 10:32:44 GMT -5
That Map soo reminds me of a D&D map! :-)
Also, I am working tonight and tomorrow night, won't get home till about 8pm at the earliest :-( So have fun everyone, hopefully I will be able to catch up with one of the later game nights!
|
|
|
Post by kaats711 on Jun 28, 2016 14:41:04 GMT -5
There's a reason this is going for 4 nights be sure to drop in when you can
|
|
|
Post by limolover on Jun 28, 2016 16:27:41 GMT -5
bounds through pages ....
|
|
|
Post by geob on Jun 28, 2016 16:42:50 GMT -5
Tristram is, er, rearing to go!
|
|
|
Post by kaats711 on Jun 28, 2016 17:03:41 GMT -5
Welcome to the most Epic of Kalidore's Quests! This has been in the works for so long to make it super special and awesome for all of you! Have fun and enjoy- it's going to be great.
You find yourself outside a large and imposing castle deep in the dark forest. You've been following some hoofprints for a while in the hopes of catching up to whoever else is in this woods, but they seem to have been headed here. You are about to turn around and head back when a small cream unicorn pops out from behind a bush. "You're here to save the princess aren't you," she says in a childish voice, "Of course, you are! My brother and I have been trying to save her but this castle is too big and confusing. You have to help us." The filly dashes off towards the castle followed by a another foal you can only assume is her brother- and who appears to be wearing leaderhosen..... You follow the foals around to the front of the castle. They scamper across a drawbridge and around a threatening knight who seems to seems to be guarding the gate. As you go to pass him, he blocks your path, you try to go the other way, but he blocks you again. You frown at him, confused and complain, "Some guard you are- those kids ran right past you!". He shrugs " You try catching those two," he says complacently, "They are small and fast...and bite. If you want to get into the castle you have to answer a riddle." He clears his throat dramatically and recites: "The more you have of it, the less you see. What is it?"Welcome to the beginning of our quest! To determine order of go we have a quick speed game- send Kaats711 a PM with the answer to the riddle in the title. First to answer moves first! If you don't know they answer send a PM saying "Not sure" and you will be last in line to move. We will all move during the same period of play but whoever is first in the official line up will reach their square first (so if 2 people both go to the same square the official line up first person will get whatever prize, etc is there. This is to encourage you to use all your time and not feel pressure to get square picks in!
Then- before 7:00 EST post a short (or long reply) with your character finding the castle and thinking about the riddle- just don't post the answer! Now let's get into this castle! EDIT: Kaats' has realized she doesn't want to do the math associated with 15 minute intervals starting on the 25 minutes- so you more time XD
|
|
|
Post by silentmoon on Jun 28, 2016 18:00:32 GMT -5
((Oh gods, I never do well in these XD))
|
|
|
Post by kaats711 on Jun 28, 2016 18:01:58 GMT -5
You have until 7:30 EST to enter to castle
|
|
|
Post by geob on Jun 28, 2016 18:13:26 GMT -5
Tristram studied the guard and pondered his question. He thought about threatening to bite as well, but in the name of civility (couldn't be maturity) decided to refrain. Finally, after a drawn out snort he relented and huffily gave his answer. With permission to pass, the paint koro moved on, heading through the gate and into the Grand Foyer.
|
|
|
Post by mblansett on Jun 28, 2016 18:18:15 GMT -5
Ans Ra look at the castle. She could not believe how big it was; and that was from the distant. As she reach the castle the she could easy see how fast the foals where and how the guard really did not care about the little one. She listen to the riddle and only one thing came to mind. So that the answer she gave.
|
|
|
Post by fanta on Jun 28, 2016 18:20:56 GMT -5
Meng Jiang looked curiously at the solder, head tilted to the side as she assessed the fellow. He didn't seem too competent if those foals got past him, and yet here she was. How was she to get past him? "Well..." she said thoughtfully, looking innocent. She gave a dainty pout at the guard, before giving her answer. Which was right, thankfully! With the guard taken care of, she whisked past him to try and catch up with the foals that raced by. They had asked for help after all!
|
|
|
Post by silentmoon on Jun 28, 2016 18:27:16 GMT -5
Khadhij looked around at the castle and it's impossible height. She looked down upon the little Knight with his silly riddle and snorted. She would just barrel through him, but in the sake of fairness, she thought about the riddle before relaying her answer to him.
|
|
|
Post by kaats711 on Jun 28, 2016 18:30:07 GMT -5
We are actually getting started I swear! >.< If you want to join the game and missed the riddle answering opening please post a couple sentences about how your character sneaks past the guard into the castle! You will be last in the order of go but anyone is welcome at any time! Your moves will be included in the round after your entrance. Everyone (N3): You've entered the Grand Foyer: the entrance to the Castle is a sight to behold - trumpets blast as you walk through the main doors, brightly coloured that pennants hang from every wall, hallways and staircases leading off in all the directions of adventure, and in the centre of the room is an enormous cascading fountain, complete with a intricately carved hippocampus frozen in stone in the centre. Someone sure knows how to make an entrance way! Order of go & Turns: Geob- 5 mblansett- 2 Fanta-3 Sio- 5 Please post in character where you are going as well as a bolded the column and row destination (ex. Kaats dashes around the knight and scrambles frantically into the castle, running as fast as her legs could carry her she dashed into the first room in the castle. N3) Turn ends at 7:45PM, please post where you are going before then!
|
|
|
Post by geob on Jun 28, 2016 18:33:47 GMT -5
Trying to keep from being overwhelmed by all that surrounds him, Tristram boldly steps out and heads down a hall (K6)
|
|
|
Post by silentmoon on Jun 28, 2016 18:44:51 GMT -5
Khadija huffs triumphantly and makes her way down to N8
|
|
|
Post by mblansett on Jun 28, 2016 18:45:44 GMT -5
Ans Ra take 2 step to room 5 (q7)
|
|
|
Post by kaats711 on Jun 28, 2016 18:49:54 GMT -5
mblansett- you can't quite make it to room 5 from N3 in 2 squares. You can get to N5
|
|
|
Post by fanta on Jun 28, 2016 18:53:03 GMT -5
Successfully past the guard, Meng Jiang looks wondrously at all of the architect around her. This place was beautiful!
Enraptured by the beauty, Meng Jiang heads towards N6.
|
|
|
Post by kaats711 on Jun 28, 2016 18:53:19 GMT -5
I think we've got some of our bearings! Let's try another turn We are all still in room 1! L6 Geob- 2 N5 mblansett- 6 N6 Fanta- 2 N8 Sio- 4 Next Turn ends: 8:15PM
|
|
|
Post by silentmoon on Jun 28, 2016 18:56:19 GMT -5
Khadhija continues to move down the hall to N11, looking at the paintings on the wall. They were were kind of weird and some were more abstract than others, but she did enjoy the portraits. So that's what the inhabitants looked like!
|
|
|
Post by geob on Jun 28, 2016 18:59:47 GMT -5
Reaching the an off-shoot to the hall he has headed down, Tristram chooses the off-shoot. He turns right into the short, new hallway (K5).
|
|